Introductions
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Tuesday
January
8th
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Class
Discussion:
Intro
to the class
Overview
of the syllabus
Introductions
and discussion of favorite games
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Thursday
January
10th
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Due
By Class Today
Read through the
website and the detailed descriptions of the assignments
Class
Lecture
Overview
of the readings
Class
Discussion
Project
ideas and discussion of possible groups
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Gameplay
and Theory
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Tuesday
January
15th
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Due
By Class Today
Read Franz Kafka’s
“Before the Law”
Play the
game adaptation of “Before the Law”
Be
sure to get both endings
Watch Extra Credits' "Mechanics as
Metaphor" Part 1 and Part 2
Read “A Selection from Existentialism
and Human Emotions” by Jean Paul Sartre
Read “A Selection from Jean Paul
Sartre’s “Nausea”
Write and Bring In
your Initial Response
Things to consider:
When we play games we have (at
least the illusion of) choice. For Sartre, it is this choice that is key; he
calls Existentialism the “doctrine of choice” and that opponents of it are
afraid of the weight and responsibility that having that choice places on
the individual. However, if the developer is the one controlling the
player’s options, can a game ever truly be Existential? Is your choice in
“Before the Law” yours or just one of two possibilities created by the
developer, Brandon Brizzi, and not your own?
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Thursday
January
17th
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Due
By Class Today
Bring
in
a brief, typed example of a game where the gameplay becomes part of the
overall message of the game.
Note:
If you know a game that might become part of your final project for this
class, I strongly recommend that you pick that game.
Group
Discussion
Small
group discussion of individual examples followed by larger class discussion
of common themes and/or gameplay techniques.
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Gameplay
and Theory Continued
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Tuesday
January
22nd
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Due By Class Today
Read “Panopticism” from Michel
Foucault’s “Discipline and Punish: The Birth of the Prison”
Play through The Stanley Parable
Try to get all six endings (not
including the ‘elevator glitch’ ending**)
If you cannot get the game to
work, watch a full playthrough here:
Watch the two
promotional videos (.mov0001 and .mov0002) and View the various
promotional images and Read the “Frequently Asked Questions” for the
upcoming Stanley Parable HD “remake/sequel/expansion”
Write and Bring In
your Initial Response
Things to consider:
Both
the reading and the game explore issues of control, authority, and choice.
This is something that Sartre struggled with later in life: if one cannot
choose for themselves how they should act then are the “choices” that they
make truly an act of free will? This question informs much of Foucault’s
work, and we will see this inform much of our later readings in both theory
and gaming-specific academic work.
Are
all games inherently panoptic? Can you have a game where the player has
complete control? How do things like fan-made mods, hacks, abused exploits,
and remakes/sequels affect this usually authoritative relationship?
**Note:
the ‘elevator glitch’ ending involves getting into the elevator, hitting a
button, and running back out before the doors close. This “breaks” the game
by removing your ability to move forward in the story, but many fans of the
game consider this an ‘ending’ regardless. Why is that?
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Thursday
January
24th
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Due By Class Today
Bring
In
clean copies of your first two Initial Response papers.
Class
Lecture
Overview
of expectations on an academic paper
Group
Work
Edit
each other’s work to meet the standards of an academic conference paper
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Gaming
Methods, Analysis, and Pitfalls
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Tuesday
January
29th
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Due By Class Today
Read Chapter 1 of Ian Bogost’s Unit
Operations located on Canvas under the Files tab in the sidebar.
Read “Simulation versus Narrative:
Introduction to Ludology” by Gonzalo Frasca located here:
Read “Game analysis:
Developing a methodological toolkit for the qualitative study of games” by
Mia Consalvo and Nathan Dutton located
here: http://gamestudies.org/0601/articles/consalvo_dutton
Read “The Game Narrative
Triangle” by Fraser Allison located here:
Read “MDA: A Formal Approach to
Game Design and Game Research” by Robin Hunicke, Marc LeBlanc, and Robert
Zubek located here:
Write and Bring In
your Initial Response
Things to consider:
The various methods listed here
have their strengths and weaknesses. Which one draws you and why? Can you
use these to analyze a game? What would be the limits of, say, using a
purely ludological approach to analyzing a cut-scene-heavy game like Metal
Gear Solid or the various Final Fantasy games? Can you use one or two of
these methods to analyze one of your favorite games?
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Thursday
January
31st
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Due By Class Today
Note: do the following
assignment in the order that it is presented below.
Note: there are several endings,
but for class you only need to get one. The ‘better’ endings can be
difficult to get. If you are curious about them there is a description of
them in the postmortem.
Write your initial
reaction to the game (not an official Initial response Paper, just an
informal set of notes).
Read the ‘PostMortem’ on
Oiligarchy located here: http://www.molleindustria.org/oiligarchy-postmortem
Revise your notes to
include how your reaction changed while reading the PostMortem. Note any
quotes, passages, research that you found interesting in La MollenIndustria’s
documentation.
Play ‘The McDonald’s
Game’ – an earlier game by the same team – located here: http://www.mcvideogame.com/index-eng.html
Add to your notes how this game
fits into a similar aesthetic to Oiligarchy. Compare/contrast the two,
comment on MollenIndustria’s growth as developers, etc.
Bring In your notes to
class and turn them in online on Canvas.
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Authorship
in Games and a Survey of an Author
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Tuesday
February
5th
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Due By Class Today
Read “Death of the Author” by Roland
Barthes
Watch “Double Fine Adventure! // Ron
Gilbert's Words of Wisdom to Tim Schafer [FULL 35 MINUTES]” located here: http://www.youtube.com/watch?feature=player_embedded&v=re_LWmRJK-g
Play Host Master and
the Conquest of Humor
Write and Bring In
your Initial Response
Things to consider:
Does
a video game have an ‘author’ in the traditional sense? What is authorship
in games and what criteria does a game’s staff has to meet for there to be
an ‘author’ or a group of ‘authors’? What game developer (person or
group) would you consider an ‘author’? Can an author exist in a AAA company
where the staff consists of hundreds?
Also
consider the link between the Shafer/Gilbert video and your experience with
their game(s). What did the two say that reinforces your playthrough of Host Master and the Conquest of Humor?
What did they say that contradicts it?
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Thursday
February
7th
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Due By Class Today
Play Edmund McMillen’s The Binding of
Isaac DEMO located here:
Note:
scenes in The Binding of Isaac might be disturbing. You do not have to play
through to the end, but do play long enough to get a handle on the gameplay
mechanic.
If you are feeling frustrated a
video walkthrough is located here: http://www.keybol.org/2009/09/time-fcuk-walkthrough.html
Keep in mind: the walkthrough
does not let you experience the act of getting stuck which in vital to the
atmosphere of this game. You will not experience the various dialogues
(monologues?) in the communications display while watching the walkthrough.
Listen to Edmund McMillen’s interview on Time Fcuk located
on Canvas.
Bring In your notes to
class and turn them in online on Canvas.
Things to consider:
What is the connection (as you
see it) between The Binding of Isaac and Time Fcuk? Do you think it is
fair/acceptable/reasonable/etc for McMillen to not want to explicitly state
the link? Why do you think he refuses to state this link?
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Gender
Studies and Games
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Tuesday
February
12th
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Due
By Class Today
Note: In the interest of
fairness, for our gender studies readings we have a queer reading, a
masculine reading and a feminist reading. So that the readings are not
overwhelming, we will space them out over the week. This means that you have
two Initial Responses due this week.
Read the chapter from Covering: The Hidden Assault on
Our Civil Rights by Kenji
Yoshino on Canvas.
Play “A Closed World” located
here:
Read Auntie Pixelante's
blog response and Play her game response, "A Closed Mind"
located here: http://www.auntiepixelante.com/?p=1276
Write and Bring In
your Initial Response
Things to consider:
How many gay video game
characters can you list? Now, how many of those characters do you know are
gay simply because romancing them is an option (i.e. Leliana from Dragon
Age: Origins). How about transsexual characters? Transsexual characters that
do not exist solely for comedic effect?
How about in media other than
video games? TV? Film? How are these characters treated? What does this say
for LGBT issues as a whole?
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Thursday
February
14th
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Due
By Class Today
Read Beauty (Re)Discovers the Male Body
by Susan Bordo located here: http://wendtenglish201f10.wikispaces.com/file/view/Wendt.Beauty+(Re)discovers+the+Male+Body1.pdf
Watch the first part of “Tough Guise”
located under the Files tab on canvas.
You are welcome to watch the
whole thing, but be advised that it is an hour and a half long.
Write and Bring In
your Initial Response
Things to consider:
Think about the biases that
Bordo discusses in her work: gender roles, presentation of gender in the
media, race, etc. What is the definition of ‘masculinity’ for modern Western
cultures? Is it biological and/or cultural? How has the definition changed
over time? Do the readings reflect masculinity in games? Can you, as Bordo
does, note cultural differences in masculinity as expressed through games?
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Gender
Studies and Games cont. and Research Begins
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Tuesday
February
19th
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Read Laura Mulvey’s
“Visual Pleasure and Narrative Cinema.” on Canvas.
Watch “Who Is Laura
Croft?” located here: http://thatguywiththeglasses.com/bt/benzaie/dg/20790-who-is-lara-croft
and look over the top comments below the video.
Write and Bring In
your Initial Response
Things to consider:
The video here demonstrates two
key problems: badly written female characters and an erasure of gaming
history by the new wave of games theorists. What is the fascination with
Lara Croft? Why has Samus and for that matter so many other strong female
characters not become as popular or given the same respect?
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Thursday
February
21st
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Due
By Class Today
Find and Read James
Paul Gee’s “Video Games and Embodiment” in the journal Games and Culture
(volume 3, number 3-4, July 2008).
Once
you have read Gee’s article, look through Games and Culture and pick
two more article that seems interesting to you. Read it thoroughly and be
prepared to discuss/describe it to your classmates.
Read a chapter
from the Video Game Theory Reader 2 in Canvas. Pick a chapter that seems
interesting to you, read it thoroughly and be prepared to discuss/describe
it to your classmates.
Post to
Canvas a brief two page write-up on how the articles/chapter you picked link
to a game of your choice. Post a works cited page with this write-up that
includes MLA citation for the game you are analyzing.
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Virtual
Reality as Immersion(?) and Abstract Drafting
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Tuesday
February
26th
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Due
By Class Today
Read “Fun is a
Four Letter Word” by Warren Spector
Read Salen and
Zimmerman’s Summary of Immersive
Fallacy located here:
Read Walter Jon Williams’ “Daddy’s
World” located here:
Write and Bring In
your Initial Response
Things to consider:
Jamie’s
‘education’ raises some troubling questions for game development, especially
for educational games. What are some of the aspects of Jamie’s ‘life’ that
you can connect to the readings for today? How about other readings we have
done? Can you analyze “Daddy’s World” from a game studies perspective?
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Thursday
February
28th
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Due
By Class Today
Bring to
class a printout or file on your computer/mobile device a copy of Swales
CARS Model located here: https://docs.google.com/document/d/1tiYv89LoRQVkbMIR6Dk5FpeVUgljrVe80HBAQOu9i8M/edit
Post to Canvas your
rough ideas on your class project. Ideally
you should have an outline of your abstract that includes the parts of the
CARS model.
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Spring
Break: March 4th – 9th
Technology
and the Future of Our Medium
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Tuesday
March
12th
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Due
By Class Today
IMPORTANT: Turn in your
abstract for your papers on Canvas by midnight tonight. You will not
have a scheduled presentation time without completing this assignment. No
late work will be accepted.
Watch Extra Credit's "My
Name is Ozymandias..." located here:
Read the coverage by Rock, Paper,
Shotgun on the release of System Shock 2 located here:
Read “Who Framed
Roger Ebert?” by Rich Stanton located here:
Watch Jesse Schell’s ‘Design Outside the
Box’ located here:
Write and Bring In
your Initial Response.
Things to consider:
How do you feel about the state
of games theory in light of the difficulties outlined here? The preservation
of old works? Issues of legitimacy? Quality of analysis?
Also note: I am having you watch Schell
for two reasons:
1.
Schell is, to be polite about it, a
less-than-professional public speaker. He serves as an example of what not to
do when public speaking (stuttering, overuse of ‘um’, etc).
2.
After our readings throughout the semester
(especially the plight of Jamie in “Daddy’s World” and the theoretical
frameworks of Foucault), Schell’s conclusion at the very end of how the
infiltration of technology into the real world might make us better people is
problematic at best and at worse quite horrifying.
Do you believe Schell’s
predictions? Are you optimistic/pessimistic? What are some of the reading(s)
from the semester that can inform your analysis.
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Thursday
March
14th
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Due
By Class Today
Read chapter 3 of Jenkin’s
Convergence Culture,
"Searching for the Origami Unicorn: The Matrix and Transmedia
Storytelling", located here: http://mafaldastasi.files.wordpress.com/2011/11/jenkins-2006-unicorn.pdf
Read up on the origins of Slenderman -
Victor Surge's post on the Something Awful forums - and the spread
of the legend here:
Watch (at least) the first
10 episodes of the Marble Hornets series, i.e. the Introduction and Entry
#1-19, located here:
Note: You are not required
to watch the responses by YouTube user totheark but
you may if you like as totheark becomes a reoccurring character in the series.
Watch the fan-made video
that inspired $20 Mode:
Play Slender version 0.9.4 located
here:
The copy provided comes with a
mod tool that will unlock three modes; please use it to play all modes,
including regular, daytime, and $20 mode.
Write and Bring In
your Initial Response
Things to consider:
Describe
your reactions while playing Slender and how the mythos does or does not
affect the gameplay in relation to the chapter in Jenkin's Convergence Culture. How does the
mythos surrounding Slenderman alter/affect/otherwise influence your feelings
while being chased by him/it? How does the difficulty of the game also affect
the tension? Would you genuinely consider this game scary? Tense?
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Superflat
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Tuesday
March
19th
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Due By Class Today
Read “The Animalization of Otaku
Culture” located here:
Read “Earth at my Window” from
Takashi Murikami’s “Little Boy” located here: https://docs.google.com/open?id=0B9VahGwIokRiSFZ5UjBjWUxRZHFkYkRDNWtNcVYzQQ
The file size is big to
accommodate the high resolution images. Be sure to download the file to view
it as it will display weird in a browser if it displays at all. Also, it may
seem long (at 51 pages) but much of it is images and half of it is the
original Japanese text.
Watch Murikami’s “Superflat Monogram”, a
video he did for Louis Vuitton, located here: http://www.youtube.com/watch?v=4C84FLwm3DA
Write and Bring In
your Initial Response
Things to consider:
How does this inform your
understanding of Japanese video games? Can you see this becoming a trend in
Western cultures? Can you come up with examples of the Superflat in the
West?
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Thursday
March
21st
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ICFA
Conference: No Physical Class Today
Due By Midnight Today
Play up to and
including the Neo New York Sewers area in “Tales of Game’s Studios Presents Chef
Boyardee’s Barkley, Shut Up and Jam: Gaiden, Chapter 1 of the Hoopz Barkley
SaGa” located here:
Post to the
canvas message boards your initial reactions to the game using at least two
readings from the semester.
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Analyzing
a Longer Work
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Tuesday
March
26th
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Due By Class Today
Play Shut Up and
Jam: Gaiden to completion.
Post to the
canvas message boards your reaction upon completing the game using at least
two readings from the semester.
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Thursday
March
28th
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PCA
Conference: No Physical Class Today
Due By Midnight Today
Post to canvas
your outline or rough draft for the Mock Conference. Work with peers in
groups to review/edit/complete each other’s work.
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Peer
Review: Conference Papers
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Tuesday
April
2nd
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Due By Class Today
Post to canvas a
polished rough draft of your presentation for the Mock Conference. Groups
will focus on making sure that the presentations:
a.
meet the requirements of the assignment
b.
are of academic quality
c.
promote an interesting and relevant thesis
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Thursday
April
4th
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Due By Class Today
Post to canvas a
polished rough draft of your presentation for the Mock Conference. Groups
will focus on making sure that the presentations:
a.
meet the requirements of the assignment
b.
are of academic quality
c.
promote an interesting and relevant thesis
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Mock Conference
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Tuesday
April 9th
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Student Conference:
Revisiting Older Games
· Chris C: Zombies
Ate My Neighbors; The Regurgitation of Media and What it Represents
· Kristin D: Getting
Deep with Ecco: How the Z-Axis Creates Physical Space and Intuitive Depth in
Video Games
· Yvette H: A Deeper
look into the game The 7th Guest Imagination Factor of Interactive
Storytelling
· Jacques T: Kyogre's
Pretty Deep
· Kristen G. R: Tomb
Raider: There’s More to the Tits Than Meets the Eye!
Presentations: 10 minutes each
Q&A Session 25 minutes
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Thursday
April 11th
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Student Conferences
Games and Culture
· Matt B: Paper
Abstract: Gaming Communities and Panoptic Structures
· Sterling L: Violence
and Manipulation
· Robert M: Grand Theft
Auto IV: Nostalgia, Strippers, and the
American Dream
· Alyssa S:
Authoritative Control through Modding: The Sims 3
Presentations: 10 minutes each
Q&A Session 25 minutes
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Mock Conference
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Tuesday
April 16th
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Student Conferences
Being the Hero (?)
· Yvonne C: Converting
into the Dark Knight
· KaDee F: Chinese Chuck
Norris: Debunking Cultural Myths of Western and Eastern Gaming Using the
Dynasty Warriors Fandom
· William K: The Avatar
is a Psychopath; Player Hybridity and Narrative Symmetry in Ocarina of Time
and Nier
· Breanne K: “Nothing is True, Everything is Permitted.”
Presentations: 10 minutes each
Q&A Session 25 minutes
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Thursday
April 18th
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Student Conferences
Agency, Storytelling and the Future of Game Studies
· Patrick W: Ordinary
Man, Extraordinary Adventure: Understanding the Emotional Experience of an
Interactive Hollywood Blockbuster
· Tara N: Minecraft: How
it Singlehandedly Changed the World of Video Games
· Jackson S: The
Destination: Emotion, Immersion, and Interaction in Journey
· Nicholas R: The
Ludonarrative Disconnect and Its Stifling of Innovation
Presentations: 10 minutes each
Q&A Session 25 minutes
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Due Monday, April
22nd:
Final Paper, either
as an 8-10 page paper or a 20-minute prerecorded presentation.
Note: Make sure that any pre-recorded material can play on
my laptop. This is especially important for Mac owners since I own an Asus Eee
PC running Windows XP Home Edition.
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