Syllabus



Video Games and Cultural Analysis
Version 3.0
Spring 2013

ENG 3612 - 0001 Special Topics
Tuesday/Thursday 1:30pm - 2:45pm
CNH 203
Instructor: Concetta Bommarito
Email: cbommari@knights.ucf.edu

Office Hours:
One-On-One: Tuesday/Thursday 12:00pm -1:00pm in the Text and Technologies Lounge Rehearsal Hall 114
Group Discussion: Tuesday/Thursday 3:00pm-4:00pm in the Starbucks in the Breezeway

Note: Email is checked during the office hours given above. Any email sent outside these times is not guaranteed to be answered as quickly. If you need any help in the class, please make sure that they are addressed in class or during office hours.




Course Overall Goal

(“Game Criticism, Why We Need It, and Why Reviews Aren't It”) is an essay. It is an essay in the form of a criticism; the critique is that of the failure of our writers about games to take a critical and analytical view of the works they write about, and of their failure to make a clear distinction between "review" and "criticism," which are, in fact, very different beasts. It is, if you will, a critique of game criticism.

- Greg Costikyan, Game Designer and Critic


This class is designed to answer a gap in the field of game critique and design: game criticism from the point of view of the gamer rather than designer. I have selected readings and games that will give you the tools to more critically analyze video games by introducing you to several critical works across disciplines and teaching you how to use these works in your analysis.

Course Objectives
Goal/What you will learn
Activity/How you will learn
To introduce you to a range of literary and philosophical methodologies for analysis of video games
Have you read a wide variety of short works   and excerpts alongside playing short video games that reflect themes in those works
To encourage the use of cultural and philosophical writings as tools for game development and analysis
use the readings to analyze games and begin thinking about ways to improve current trends in the industry
To enable you to enhance your critical thinking and textual analysis skills
Smaller reader response papers for each reading/gaming pairing
To facilitate the improvement of your writing skills, particularly in the area of the argumentative essay
A professional  academic conference paper with an argument or proposal for game incorporating themes from the readings
To enhance your appreciation of aesthetic strategies and techniques in the form of the video game
class presentation on major canonical video game works and/or communities




 Major Texts Overview

Note: See Schedule on the class blog for complete list and due dates.

Readings
Jean-Paul Sartre: Excerpts from Nausea and a Selection from Existentialism and Human Emotions
Michel Foucault: “Panopticism” from the book Discipline and Punish
Roland Barthes: “Death of the Author”
James Paul Gee: “Video Games and Embodiment”
Susan Bordo: Excerpts from Beauty Rediscovers the Male Body
Kenji Yoshino: Excerpts from Covering: The Hidden Assault on Our Civil Rights
Henry Jenkins: Excerpts from Convergence Culture and “Mr. Jenkins Goes to Washington”
Takashi Murakami: Excerpts from Little Boy: The Arts of Japan's Exploding Subculture
Azuma Hiroki: “The Animalization of Otaku Culture”
Francis Fukiyama: Excerpts from Our Post Human Future 

Videos
Several Episodes of Extra Credits
“Double Fine Adventure: Ron Gilbert's Words of Wisdom to Tim Schafer”
Tough Guise
Takashi Murikami’s “Superflat Monogram”
Jesse Schell’s ‘Design Outside the Box’

Games
The Stanley Parable
Tim Schafer’s Host Master and the Conquest of Humor
Various Works by La MollenIndustria
A Closed World
Edmund McMillen’s Time Fcuk and the demo of The Binding of Isaac
Slender
Barkley, Shut Up and Jam: Gaiden, Chapter 1 of the Hoopz Barkley SaGa
Various Newgrounds.com Games
**A longer game of your choice**

Additional Works
More games/readings may be added according to class discussion and current events.




Grading Overview

Note: See Grading on the class blog for due dates and rubrics.

Grades at a Glance






Classwork: 40%
Throughout the semester you will complete shorter assignments both in class and online. Classwork is divided into two main categories:

Class Participation and Attendance (10% of Total Grade)
You are responsible for keeping up with the games and readings and contributing to class discussion. Points are earned for meaningful participation in class; points are deducted for disruptive behavior.
-Included in this grade are quizzes that serve to make sure that you are reading/playing on schedule and to take attendance

Attendance: You are expected to come to class on a regular basis. After two days or one week’s worth of unexplained absences your grade may be penalized.


Initial Response (30% of Total Grade)
For each reading assignment you will turn in a one page response to the games, texts, and/or videos. This amounts to about one per week until the Mock Conference starts (see below).

You will turn one copy in digitally and bring one physical copy to class for use in classwork.

Note: Your response doubles as your attendance for Tuesday. Failure to turn in this response tells me that you did not do the readings and therefore counts as an absence for the day.

Final Project: 60%
By the end of the semester you will create a conference-level paper that can be submitted to academic conferences. This final project will be submitted in three parts:

Abstract (10% of Total Grade)
Before you are allowed to present at an academic conference you submit a summary abstract to a Call For Papers (CFP). You will receive a mock CFP midway through the semester and write an abstract to that CFP including a bibliography of 5-10 works you will use in the final conference paper.

You will not be able to give a presentation without completing the abstract.

Mock Conference Presentation (10% of Total Grade)
The last few weeks of class will be dedicated to a mock conference in which students will present a 10 minute rough draft of their final conference paper. Each day after the 3 or 4 students give their presentations, students in the audience will be given the chance to ask questions that the presenters must answer intelligently.

Mock Conference Participation (10% of Total Grade)
When a student is not presenting, you will be taking notes and asking intelligent questions at the end of the presentation. Each day, you will turn in a printed worksheet with your day’s notes for participation credit.

Final Paper (30% of Total Grade)
The final paper will be a 20 minute (8-10 page) conference-level paper analyzing a game or games and/or community of your choice and incorporating at least one class reading and 5-10 outside sources.







Class Rules

Late Work
Absolutely no late work will be accepted unless under extreme and well-documented circumstances.

Class Discussion
Students are to remain respectful during class discussions at all times. Insults, hate speech, and other such inappropriate comments as defined in the Student Handbook will not be tolerated and, if persisted in after admonition by the teacher, will be grounds for removal from the class. This includes, but is not limited to: slurs, risqué jokes, and slang.

Copyright
This course may contain copyright protected materials such as audio or video clips, images, text materials, etc. These items are being used with regard to the Fair Use doctrine in order to enhance the learning environment. Please do not copy, duplicate, download or distribute these items. The use of these materials is strictly reserved for this online classroom environment and your use only. All copyright materials are credited to the copyright holder.

Academic Honesty
Plagiarism and cheating of any kind on an examination, quiz, or assignment will result at least in an "F" for that assignment (and may, depending on the severity of the case, lead to an "F" for the entire course) and may be subject to appropriate referral to the Office of Student Conduct for further action. See the UCF Golden Rule for further information. I will assume for this course that you will adhere to the academic creed of this University and will maintain the highest standards of academic integrity. In other words, don't cheat by giving answers to others or taking them from anyone else. I will also adhere to the highest standards of academic integrity, so please do not ask me to change (or expect me to change) your grade illegitimately or to bend or break rules for one person that will not apply to everyone.

Disability Statement
UCF is committed to providing reasonable accommodations for all persons with disabilities. This syllabus is available in alternate formats upon request. Students with disabilities who need accommodations in this course must contact the professor at the beginning of the semester to discuss needed accommodations. No accommodations will be provided until the student has met with the professor to request accommodations. Students who need accommodations must be registered with Student Disability Services, Student Resource Center Room 132, phone (407) 823-2371.

Third-Party Software and FERPA
During this course you might have the opportunity to use public online services and/or software applications sometimes called third-party software such as a blog or wiki. While some of these could be required assignments, you need not make any personally identifying information on a public site. Do not post or provide any private information about yourself or your classmates. Where appropriate you may use a pseudonym or nickname. Some written assignments posted publicly may require personal reflection/comments, but the assignments will not require you to disclose any personally identity-sensitive information. If you have any concerns about this, please contact your instructor.

No comments:

Post a Comment